Rules last updated on: 15/09/2009
Play for fun and don’t be a jerk, even if being a jerk is what you do for fun.
Teams will consist of 3 players minimum and 4 players maximum. The league will run for six weeks then the top teams will advance to a double elimination playoff bracket.
All matches are to be scheduled for and played on Thursday of each week. If a match is not scheduled with 72 hours of the previous week’s matches, then the match time will default to 9:30 EST.
Server location will be agreed upon in advance by the participating teams. Private servers will be provided by GGL to avoid any sort pf interference.
The maps that will be played are as follows:
Qzdm6 -Campgrounds
Qzdm13 – Lost World
Qztourney4 – Vertical Vengeance
Qztourney7 – Furious Heights
Qztourney9 – House of Decay
Ztntourney1 – Blood Run
ID software’s default server settings will be used. Only Tourney Admins and Shoutcasters will be allowed to spectate the games.
There are a number of ways that a team can have a match forfeited. They include:
Teams that forfeit can be removed from the league at the discretion of the admins.
Standings are determined by Matches Won, then Games Played, then Maps Won/Maps Lost, and finally Net. For playoff placement, Net is ignored and ties are broken by team vs. team results.
A team requires a minimum of 3 players and has a maximum of 4 players per team. Teams will be allowed to add players up until 24 hours before the first week’s matches. After that rosters will be locked until after the 3rd week. After week 3’s matches, rosters will be open for 72 hours then locked for the rest of the season, including playoffs.
Players who played in the league and quit a team cannot be added to another active roster.If a player is not on the Quake Night roster then they can be asked to not play at the discretion of the other team. In game names must match game roster names.
Contact a +o in #QuakeNight. Please provide the link to the map summary on Quake Live. You can get this link by clicking on ‘Matches’ under your Quake Live profile.
If a team believes that their opponent is cheating in any form, they have 48 hours to request a review from the admins. If 48 hours pass without a challenge, the results will be considered final and cannot be overturned.
You forfeit and we don’t even feel bad about it.