Rules for Monday S2 TDM 2v2


Rules last updated on: 09/02/2010

Change Log:

The Most Important Rule

Play for fun and don’t be a jerk, even if being a jerk is what you do for fun.

League Structure

TDM 2v2 will run for Seven (7) weeks with playoffs. Matches are to be played within their given week. The league will be played using a round robin tournament structure. This means that every team plays every other team only once.

There are two Divisions:

- Pro
- Pro-2B

PlayOffs:

Match Schedules

Server Selection

Server Ping:

If a server cannot be agreed upon, the match will be played on the server with the smallest differential between the average ping of both teams.

For both divisions, the following servers are official locations to be used:

Map Selection

Server Settings

Forfeits

There are a number of ways that a team can have a match forfeited. They include:

Teams that forfeit can be removed from the league at the discretion of the admins.

Standings

Rosters

Demos

  1. Record from all player point of views
  2. After the game, the winning team must upload at least one demo POV per map to Quake Scene .
  3. Provide the links to a +o in #QuakeNight

Reporting

Contact a +o in #QuakeNight. Please provide the link to the map summary on Quake Live. You can get this link by clicking on ‘Matches’ under your Quake Live profile.

Disputes

Clans are encouraged to find mutually acceptable solutions amongst themselves via clan captains without the aid of an QuakeNight (QN) admin. There are cases, however, in which an admin is needed.

In the event of a dispute, both clans must submit a claim package to the QN admin in charge for that DIVISION for review within 24-hours of said dispute. A claim package is a precise representation of a clan’s claim that the opposing clan’s actions warrant a forfeit loss for that team. Claim packages must include:

Once a claim packages has been received, the QN Divisional admin will handle all disputes in a timely, neutral, and unbiased manner. If the “accusing” clan improperly handled the dispute procedure (includes but is not limited to: flaming the accused team/admins verbally, via youtube videos, posts on forums or websites, or submits insufficient evidence) the dispute may be thrown out at the discretion of the admin staff. All rulings are final, and failure to adhere to any aspect of a ruling is grounds for expulsion.

Disputes may end in one of the following:

Once a clan captain/member has contacted an admin about a dispute, interaction will ONLY be made with that admin unless otherwise notified. Decisions may not be appealed to another dispute handler.

In the case where another admin has been brought in for additional counsel via QN Admin Personnel, teams may not choose which administrator(s) will be called, nor can they appeal the decision once judgment has been passed.

NOTE: Any agreement that is made outside of the default QN rules is not subject to QN jurisdiction. Therefore, if a team makes an agreement to, for example, play an opposing team on a different day but the opposing team claims there is no proof of that agreement, then the QN admin will assume the default settings were agreed upon.

If the case should arise that no QN admins are available, another QN admin may be contacted. Contact information for QN admins can be found on the “Staff Contacts” link on the QN Web site.

The “Yous Bein a Jerk” Catch-All Rule

You forfeit and we don’t even feel bad about it.