Rules last updated on: 08/07/2009
Play for fun and don’t be a jerk, even if being a jerk is what you do for fun.
The league will be played using a round robin tournament structure. This means that every team plays every other team only once. At the end of the round robin, the top 4 ranked teams will enter a single elimination playoffs to determine the overall winner.
As a West league, the available servers are:
If a server cannot be agreed upon, the match will be played on the server with the smallest differential between the average ping of each team.
Each team selects one map before the match begins. If there is any dispute over order of selection then the team listed first on the schedule page picks first and their selection is played first.
Teams may not select the tie breaker map as their map pick, and teams may not select the same map as their opponent. No map may be played more than once in a single match.
If the match is tied after 2 maps then the tiebreaker map will be played. The tiebreaker is determined by the league and will be announced along with match times in the schedule.
Newly released maps may be added at the discretion of the admins. The current map list is:
ID software’s default server settings will be used.
The first team to win 2 maps is the match winner. The winner of a map is determined by the first team to reach 10 rounds won. In the event of the default 20 minute time limit being reached the map will be continued from the ending round scores until one team reaches a total of 10 rounds won.
There are a number of ways that a team can have a match forfeited. They include:
Teams that forfeit can be removed from the league at the discretion of the admins.
Standings are determined by Matches Won, then Games Played, then Maps Won/Maps Lost, and finally Net. For playoff placement, Net is ignored and ties are broken by team vs. team results.
Contact an admin before a match if your roster is incomplete. If a player is not on the Quake Night roster then they can be asked to not play at the discretion of the other team.
Contact a +o in #QuakeNight. Please provide the link to the map summary on Quake Live. You can get this link by clicking on ‘Matches’ under your Quake Live profile.
You forfeit and we don’t even feel bad about it.