Rules last updated on: 12/07/2009
The tournament will be held in a double elimination format. Each team will play their match in a best of three map format and the loser of the series will drop to the losers bracket. At the end of the tournament the winner of the winners bracket and the loser of the losers bracket will play each other in the grand finals match. You have one week to play your match ( Wednesday – Tuesday ).
The available servers are:
If a server cannot be agreed upon, the match will be played on the server with the smallest differential between the average ping of each team.
Each team selects one map before the match begins. If there is any dispute over order of selection then the team listed as the lower seed picks first and their selection is played first.
Teams may not select the tie breaker map as their map pick, and teams may not select the same map as their opponent. No map may be played more than once in a single match.
If the match is tied after 2 maps then the tiebreaker map will be played. The tiebreaker is determined by the league and will be announced along with match times in the schedule.
ID software’s CTF server settings will be used.
There are a number of ways that a team can have a match forfeited. They include:
Teams that forfeit can be removed from the league at the discretion of the admins.
Contact an admin before a match if your roster is incomplete. If a player is not on the Quake Night roster then they can be asked to not play at the discretion of the other team.
Contact a +o in #QuakeNight. Please provide the link to the map summary on Quake Live. You can get this link by clicking on ‘Matches’ under your Quake Live profile.
You forfeit and we don’t even feel bad about it.